CC BY-NC-ND 4.0 · Journal of Academic Ophthalmology 2020; 12(02): e239-e243
DOI: 10.1055/s-0040-1718570
Research Article

Predictors of Manual Dexterity in Simulation-Based Cataract Surgery

1   Department of Ophthalmology, SUNY Downstate Medical Center, Brooklyn, New York
,
Anna Kozlova
1   Department of Ophthalmology, SUNY Downstate Medical Center, Brooklyn, New York
,
John J. Laudi
1   Department of Ophthalmology, SUNY Downstate Medical Center, Brooklyn, New York
,
Allison E. Rizzuti
1   Department of Ophthalmology, SUNY Downstate Medical Center, Brooklyn, New York
› Author Affiliations
 

Abstract

Introduction The aim of this study is to determine if prior experience with fine motor hobbies influences a surgeon-in-training's performance on a cataract surgical simulator.

Materials and Methods Medical students (n = 70) performed navigation, forceps, and capsulorhexis simulations using the Eyesi Ophthalmosurgical Simulator. Participants were surveyed regarding fine motor hobby experiences, including musical instruments, video games, sewing, knitting, origami, painting, crafting, jewelry making, drawing, and extracurricular dissection.

Results Medical students with extracurricular dissection experience, including work in research laboratories involving microscopic animal dissection, did significantly better on the forceps simulator task (p = 0.009). Medical students with drawing experience performed better on capsulorhexis (p = 0.031). No other fine motor hobbies were significant for improving simulator scores.

Conclusion Drawing and extracurricular dissection lend to improved technical ability on the cataract surgical simulator. This research continues the conversation regarding fine motor hobbies that correlate with microsurgical ability and adds to the growing area of research regarding the selection and training of ophthalmology residents.


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Teaching microsurgery to ophthalmology residents is a challenging endeavor for even the most experienced of surgeons. While certain residents seem to have innate surgical ability, others find operative procedures more difficult and struggle to reach their surgical milestones. While most of these residents do reach a level of surgical proficiency by the time they graduate, there are some who do not. In a 2006 national survey by the Accreditation Council on Graduate Medical Education (ACGME), about one in ten ophthalmology residents were identified as having have difficulty with surgical learning.[1] Most struggling residents were not recognized until their last year of residency training, at a point when time for remediation was limited. These residents were advised to pursue nonsurgical subspecialties or a fellowship for additional surgical training.

Despite its importance in our field, manual dexterity is not routinely screened for or assessed during resident selection; a process that relies largely on the academic achievement, research, and clinical experience of our applicants. The ability to predict technical ability before selection for a residency in ophthalmology may be a way to graduate a greater number of residents who are confident and competent surgeons. In the same ACGME survey, one-half of the graduates who entered a surgical practice felt unhappy with their performance.[1] By selecting applicants who display the potential to become competent surgeons, we might not only improve patient care, but we might avoid the emotional toll that surgical inadequacy takes on an ophthalmologists' mental health.

Researchers have proposed various methods of predicting surgical skill. One area of research focuses on identifying experiences and hobbies that may correlate with better surgical ability. Video games and/or musical instrument experience have been shown to positively predict surgical performance in several surgical subspecialties, including ophthalmology.[2] Our study aimed to determine if certain fine motor hobbies, skills, or experiences correlate with medical student technical ability on the Eyesi Ophthalmosurgical Simulator.

Methods

Institutional Review Board Committee approval was obtained. Current medical students at the affiliated medical college were recruited with flyers and emails to the medical student body. The study enrollment period was from June to October 2018. Inclusion was limited to current medical students over the age of 18.

At the start of the research session, the nature and possible consequences of the study were explained to the participants, and informed consent was obtained. Participants were next presented with a tutorial on the Eyesi Ophthalmosurgical Simulator, which reviewed basic anatomy of the anterior segment and the proper use of the simulator microscope and foot pedal. Participants were given instructions and a demo video on three cataract simulator modules: navigation, forceps, and capsulorhexis ([Fig. 1]). Participants then performed each simulation task twice. The simulator generated a performance score from 0 to 100 for each task. Scores for each participant were recorded. Following the simulation, participants filled out a survey to identify prior experience in fine motor activities and the amount of time spent practicing the activities. The survey also asked about prior experience observing or assisting cataract surgery. Demographic and personal information, including age, handedness, specialty interest, and year in medical school, were recorded.

Zoom Image
Fig. 1 Eyesi Ophthalmosurgical Simulator tasks from VR Magic training modules. (A) Navigation, (B) forceps, (C) capsulorhexis. Reproduced with permission from VR Magic.

Data Analysis

The scores for each simulator trial were averaged, resulting in one score per task per participant. For each fine motor hobby, participants were determined to be “experienced” or “nonexperienced.” Inclusion in the experienced category was defined as 4 or more hours per month of engagement with the fine motor category as per prior research.[3] Experienced and nonexperienced participants were compared across each fine motor hobby category with Mann–Whitney U statistical analysis two-tailed tests and post-hoc Dunn's test.

In a subanalysis, the “experienced” group was divided into two subgroups, “active participants” or “former participants,” for each fine motor hobby. The active participants were defined by recent participation in the fine motor hobby over the past 5 years. The simulator task scores were compared for the active participants and former participants with Mann–Whitney U statistical analysis.

The video game and musical instrument categories were further divided into subcategories. Video games were divided into “console,” “PC,” “handheld device,” “other,” and “multiple subtypes.” Musical instruments were divided into “strings,” “brass,” “woodwinds,” “percussion,” “piano,” and “multiple subtypes.” Kruskal–Wallis statistical analysis was performed to assess if any specific subtype of video games or musical instruments was associated with higher simulator task scores.


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Results

Seventy medical students participated in the study. The demographic information, including age, gender, year of medical school training and handedness, is presented in [Table 1]. Twenty-eight (40%) students had previously observed cataract surgery and two (3%) students had previously assisted in cataract surgery. Sex, handedness, medical school year of training, interest in ophthalmology, previously observing, or assisting cataract surgery were not correlated with a significant difference in performance.

Table 1

Participant demographics

n

%

Sex

Female

27

39

Male

43

61

Average age (y)

24 (±2.6)

Year of medical school training

Year 1

22

31

Year 2

16

23

Year 3

25

36

Year 4

7

10

Handedness

Right

67

96

Left

3

4

Interest in ophthalmology

Yes

54

77

No

16

23

Previously seen cataract surgery

Yes

28

40

No

62

60

Previously assisted cataract surgery

Yes

2

3

No

68

97

Sixty-seven (95%) students responded as having experience with a fine motor hobby. The distribution of fine motor hobbies is outlined in [Table 2]. Video game playing was the most common hobby (52 students, 74%) followed by musical instrument playing (51 students, 73%). Extracurricular dissection experience (7 students, 10%) included anatomy tutoring (n = 1), cadaver research (n = 1), chicken embryo stereoscopic dissection (n = 1), laboratory Drosophila dissection (n = 1), and laboratory mouse surgery (n = 3). These dissection experiences occurred at research laboratories in the medical school or at the medical students' former undergraduate universities. Anatomy tutoring participation was a voluntary extracurricular activity offered to second-year medical students or above at the medical school.

Table 2

Distribution of fine motor hobbies among medical students

Fine motor hobby

n

%

Video game playing

52

74

Musical instrument playing

51

73

Drawing

24

34

Painting

16

23

Knitting

11

16

Sewing

10

14

Origami

9

13

Crafting

9

13

Extracurricular dissection

7

10

Jewelry making

2

3

Scores for the simulator ranged from 0 to 98 (navigation task range, 0–57; forceps task range, 0–86; capsulorhexis task range, 0–98). The average simulator scores for medical students who reported experience with fine motor hobbies are outlined in [Table 3]. For medical students with extracurricular dissection experience, the average simulator score was statistically higher for forceps (p = 0.009) when compared with medical students without extracurricular dissection experience ([Fig. 2]). Average scores for medical students with drawing experience were statistically higher for the capsulorhexis module (p = 0.031) when compared with medical students without drawing experience ([Fig. 3]). No other hobby resulted in a statistically significant increase in scores.

Zoom Image
Fig. 2 Extracurricular dissection experience. *p < 0.05.
Zoom Image
Fig. 3 Drawing experience. *p < 0.05.
Table 3

Simulator scores for medical students with fine motor experience

Fine motor experience

Average navigation score

p-Value

Average forceps score

p-Value

Average capsulorhexis score

p-Value

Video game playing

25.20

0.552

30.61

0.105

22.90

0.807

Musical instrument playing

26.95

0.265

29.89

0.210

19.32

0.743

Drawing

26.76

0.592

34.87

0.260

34.45[a]

0.031[a]

Painting

23.69

0.868

22.27

0.406

23.96

0.962

Knitting

19.25

0.244

28.42

0.983

35.67

0.272

Sewing

25.50

0.940

28.15

0.986

30.00

0.435

Origami

27.38

0.684

29.06

0.682

21.38

0.815

Crafting

29.13

0.573

32.13

0.544

34.38

0.441

Extracurricular dissection

30.64

0.352

53.00[a]

0.009[a]

36.93

0.104

Jewelry making

40.00

0.486

69.50

0.114

35.50

0.571

a Statistically significant, p < 0.05.


There was no subcategory of instrument or video game type that leant to significantly different scores. Active versus former participation in each fine motor hobby did not show a significant difference.


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Discussion

As one of the few microsurgical specialties, ophthalmology requires a high level of manual dexterity and a unique technical skill set. The teaching of ophthalmic surgery can be challenging, as residents often enter training with no microsurgical experience and display a wide range of technical ability. Surgical simulation is one modality that can help young surgeons practice their fine motor skills in a safe, controlled environment and has demonstrated particular success when applied to microsurgical specialties, including ophthalmology.[4] [5] Cataract surgical simulators are now used in the majority of ophthalmology residency programs, and their use is associated with a decreased rate of cataract surgery complications among resident surgeons.[6]

Although microsurgical ability can be refined during training, the inherent technical ability of the resident must not be overlooked. Some residents continue to have difficulty with microsurgery despite rigorous surgical training and may be unable to obtain the minimum level of competence needed to enter surgical practice.[1] This presumably can have negative effects on a physician's self-confidence and emotional well-being, and can interfere with satisfactory patient care.[7]

The ability to screen for surgical ability is currently missing from our residency selection process. In a 2019 review of United States ophthalmology residency programs by Lu et al, only one program director out of 63 surveyed was actively using surgical aptitude testing for resident selection.[8] The researchers found that although the majority of program directors desire to use surgical aptitude measures in residency selection, they also believe that the currently available surgical aptitude tests are not reliable predictors of future microsurgical ability. Researchers have proposed various methods to measure and predict resident surgical ability with mixed success. One strategy employs hands-on visuospatial and manual dexterity assessments at residency interviews. Kirby used a finger dexterity test and tweezer dexterity test during ophthalmology residency interviews, and later compared the results of the dexterity tests to observed surgical skill during residency training.[9] These two tests did not have a statistically significant correlation with actual observed surgical skill. Similar dexterity assessments have also been reported to screen prospective neurosurgical and otolaryngology residents with variable predictive success.[10] [11] Applicant anxiety or nervousness may confound a true assessment. In addition to unclear predictability, such testing may be a burden on interview days, which are limited by time restraints.

Personal characteristics reported on a residency application may be a faster and more reliable way to predict resident technical aptitude, and prior research has investigated whether certain hobbies may influence surgical performance. Video game and musical instrument experience have been shown to positively predict laparoscopic surgery[12] and robotic surgery[13] performance but their effects on microsurgical procedures have been mixed. Osborn et al found no effect of video game or musical instrument experience on otolaryngology microsurgical performance.[3] Chung et al found a positive effect of video game, but not musical instrument experience on ophthalmology simulator performance.[2] Our research did not find any correlation between musical instrument or video game playing on microsurgical simulator scores.

Our research did find that drawing and extracurricular dissection experience correlates with higher scores on the Eyesi Ophthalmosurgical Simulator, findings that have not been previously reported. Drawing and dissection are unique hobbies, in that both involve fine manipulation of the tip of a long instrument. We propose that it is this precise use of the fingertips that most closely resembles the fine movements required in cataract surgery and that best prepares a microsurgeon. Dissection experience may provide an additional advantage of practicing fine motor movements under a surgical microscope.[14]

The study has some limitations. The participant pool underrepresented 4th year medical students (10% of total participants). In addition, a high proportion of the medical students recruited for the study expressed an interest in ophthalmology (77%). This may have been a result of recruitment through flyers and emails sent to the student body, which likely selected for medical students who already had a motivation to learn more about ophthalmology. In addition, information about fine motor hobbies was self-reported by participants, and was therefore subject to recall bias.

Overall, our findings suggest that ophthalmology applicants who report experience with drawing or extracurricular dissection may be more adept at practicing and mastering microsurgical skills. Although this conclusion is based on simulated surgery, studies have found that success on the simulator correlates with success in the operating room.[15] [16] [17] This information may aid in the residency selection process as a way to select for surgical ability; a parameter that is not routinely screened for despite its importance in our field. By incorporating predictors of surgical success in our selection criteria, we might avoid the challenges that are faced by residents who are not able to meet their surgical milestones.


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Conflict of Interest

None declared.

Note

This study was previously presented at the Association for Research in Vision and Ophthalmology Annual Meeting, Poster Presentation; 2019 April 28; Vancouver, BC. All authors fulfill the criteria for authorship and take responsibility for the integrity of the work as a whole.


  • References

  • 1 Binenbaum G, Volpe NJ. Ophthalmology resident surgical competency: a national survey. Ophthalmology 2006; 113 (07) 1237-1244
  • 2 Chung AT, Lenci LT, Wang K. et al. Effect of fine-motor-skill activities on surgical simulator performance. J Cataract Refract Surg 2017; 43 (07) 915-922
  • 3 Osborn HA, Kuthubutheen J, Yao C, Chen JM, Lin VY. Predicting microsurgical aptitude. Otol Neurotol 2015; 36 (07) 1203-1208
  • 4 Khalifa YM, Bogorad D, Gibson V, Peifer J, Nussbaum J. Virtual reality in ophthalmology training. Surv Ophthalmol 2006; 51 (03) 259-273
  • 5 Daly MK, Gonzalez E, Siracuse-Lee D, Legutko PA. Efficacy of surgical simulator training versus traditional wet-lab training on operating room performance of ophthalmology residents during the capsulorhexis in cataract surgery. J Cataract Refract Surg 2013; 39 (11) 1734-1741
  • 6 Staropoli PC, Gregori NZ, Junk AK. et al. Surgical simulation training reduces intraoperative cataract surgery complications among residents. Simul Healthc 2018; 13 (01) 11-15
  • 7 Tran EM, Scott IU, Clark MA, Greenberg PB. Resident wellness in US ophthalmic graduate medical education: the resident perspective. JAMA Ophthalmol 2018; 136 (06) 695-701
  • 8 Lu A, Beckstead S, Wilkinson M. et al. Surgical aptitude testing among ophthalmology residency applicants: current utilization and residency program directors' perspectives. J Acad Ophthalmol. 2019; 11: e10-e17
  • 9 Kirby TJ. Dexterity testing and residents' surgical performance. Trans Am Ophthalmol Soc 1979; 77: 294-307
  • 10 Jardine D, Hoagland B, Perez A, Gessler E. Evaluation of surgical dexterity during the interview day: another factor for consideration. J Grad Med Educ 2015; 7 (02) 234-237
  • 11 Tang CG, Hilsinger Jr RL, Cruz RM, Schloegel LJ, Byl Jr FM, Rasgon BM. Manual dexterity aptitude testing: a soap carving study. JAMA Otolaryngol Head Neck Surg 2014; 140 (03) 243-249
  • 12 Sammut M, Sammut M, Andrejevic P. The benefits of being a video gamer in laparoscopic surgery. Int J Surg 2017; 45: 42-46
  • 13 Moglia A, Perrone V, Ferrari V. et al. Influence of videogames and musical instruments on performances at a simulator for robotic surgery. Minim Invasive Ther Allied Technol 2017; 26 (03) 129-134
  • 14 Bergqvist J, Person A, Vestergaard A, Grauslund J. Establishment of a validated training programme on the Eyesi cataract simulator. A prospective randomized study. Acta Ophthalmol 2014; 92 (07) 629-634
  • 15 Thomsen AS, Smith P, Subhi Y. et al. High correlation between performance on a virtual-reality simulator and real-life cataract surgery. Acta Ophthalmol 2017; 95 (03) 307-311
  • 16 Jacobsen MF, Konge L, Bach-Holm D. et al. Correlation of virtual reality performance with real-life cataract surgery performance. J Cataract Refract Surg 2019; 45 (09) 1246-1251
  • 17 Selvander M, Asman P. Cataract surgeons outperform medical students in Eyesi virtual reality cataract surgery: evidence for construct validity. Acta Ophthalmol 2013; 91 (05) 469-474

Address for correspondence

Allison E. Rizzuti, MD
Department of Ophthalmology, SUNY Downstate Medical Center
450 Clarkson Avenue, Brooklyn, NY 11203

Publication History

Received: 14 July 2020

Accepted: 07 September 2020

Article published online:
09 November 2020

© 2020. The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial-License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commercial purposes, or adapted, remixed, transformed or built upon. (https://creativecommons.org/licenses/by-nc-nd/4.0/).

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  • References

  • 1 Binenbaum G, Volpe NJ. Ophthalmology resident surgical competency: a national survey. Ophthalmology 2006; 113 (07) 1237-1244
  • 2 Chung AT, Lenci LT, Wang K. et al. Effect of fine-motor-skill activities on surgical simulator performance. J Cataract Refract Surg 2017; 43 (07) 915-922
  • 3 Osborn HA, Kuthubutheen J, Yao C, Chen JM, Lin VY. Predicting microsurgical aptitude. Otol Neurotol 2015; 36 (07) 1203-1208
  • 4 Khalifa YM, Bogorad D, Gibson V, Peifer J, Nussbaum J. Virtual reality in ophthalmology training. Surv Ophthalmol 2006; 51 (03) 259-273
  • 5 Daly MK, Gonzalez E, Siracuse-Lee D, Legutko PA. Efficacy of surgical simulator training versus traditional wet-lab training on operating room performance of ophthalmology residents during the capsulorhexis in cataract surgery. J Cataract Refract Surg 2013; 39 (11) 1734-1741
  • 6 Staropoli PC, Gregori NZ, Junk AK. et al. Surgical simulation training reduces intraoperative cataract surgery complications among residents. Simul Healthc 2018; 13 (01) 11-15
  • 7 Tran EM, Scott IU, Clark MA, Greenberg PB. Resident wellness in US ophthalmic graduate medical education: the resident perspective. JAMA Ophthalmol 2018; 136 (06) 695-701
  • 8 Lu A, Beckstead S, Wilkinson M. et al. Surgical aptitude testing among ophthalmology residency applicants: current utilization and residency program directors' perspectives. J Acad Ophthalmol. 2019; 11: e10-e17
  • 9 Kirby TJ. Dexterity testing and residents' surgical performance. Trans Am Ophthalmol Soc 1979; 77: 294-307
  • 10 Jardine D, Hoagland B, Perez A, Gessler E. Evaluation of surgical dexterity during the interview day: another factor for consideration. J Grad Med Educ 2015; 7 (02) 234-237
  • 11 Tang CG, Hilsinger Jr RL, Cruz RM, Schloegel LJ, Byl Jr FM, Rasgon BM. Manual dexterity aptitude testing: a soap carving study. JAMA Otolaryngol Head Neck Surg 2014; 140 (03) 243-249
  • 12 Sammut M, Sammut M, Andrejevic P. The benefits of being a video gamer in laparoscopic surgery. Int J Surg 2017; 45: 42-46
  • 13 Moglia A, Perrone V, Ferrari V. et al. Influence of videogames and musical instruments on performances at a simulator for robotic surgery. Minim Invasive Ther Allied Technol 2017; 26 (03) 129-134
  • 14 Bergqvist J, Person A, Vestergaard A, Grauslund J. Establishment of a validated training programme on the Eyesi cataract simulator. A prospective randomized study. Acta Ophthalmol 2014; 92 (07) 629-634
  • 15 Thomsen AS, Smith P, Subhi Y. et al. High correlation between performance on a virtual-reality simulator and real-life cataract surgery. Acta Ophthalmol 2017; 95 (03) 307-311
  • 16 Jacobsen MF, Konge L, Bach-Holm D. et al. Correlation of virtual reality performance with real-life cataract surgery performance. J Cataract Refract Surg 2019; 45 (09) 1246-1251
  • 17 Selvander M, Asman P. Cataract surgeons outperform medical students in Eyesi virtual reality cataract surgery: evidence for construct validity. Acta Ophthalmol 2013; 91 (05) 469-474

Zoom Image
Fig. 1 Eyesi Ophthalmosurgical Simulator tasks from VR Magic training modules. (A) Navigation, (B) forceps, (C) capsulorhexis. Reproduced with permission from VR Magic.
Zoom Image
Fig. 2 Extracurricular dissection experience. *p < 0.05.
Zoom Image
Fig. 3 Drawing experience. *p < 0.05.