Int J Sports Med 2022; 43(09): 768-772
DOI: 10.1055/a-1756-5005
Review

Technology and Sleep Quality: Friend or Foe? Let the Exergames Come into Play!

1   Faculdade Educação Física e Dança, Universidade Federal de Goias – Campus Samambaia, Goiania, Brazil
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1   Faculdade Educação Física e Dança, Universidade Federal de Goias – Campus Samambaia, Goiania, Brazil
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2   Medbase St. Gallen Am Vadianplatz, St. Gallen, Switzerland
3   Institute of Primary Care, University of Zurich, Zurich, Switzerland
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4   Centro de Educação Física e Desportos, Universidade Federal do Espírito Santo, Vitória, Brazil
,
1   Faculdade Educação Física e Dança, Universidade Federal de Goias – Campus Samambaia, Goiania, Brazil
,
1   Faculdade Educação Física e Dança, Universidade Federal de Goias – Campus Samambaia, Goiania, Brazil
,
5   Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo, Brazil
,
1   Faculdade Educação Física e Dança, Universidade Federal de Goias – Campus Samambaia, Goiania, Brazil
› Institutsangaben

Funding This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior – Brasil (CAPES) – Finance Code 001. CABL and PG are productivity fellowship at the Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq, Brazil).
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Abstract

Low sleep quality is associated with many health problems. Although physical exercise is a nonpharmacological tool that positively impacts sleep quality, there are many barriers (lack of energy, lack of motivation, lack of skills, lack of resources, and fear of injury) for people to adopt an active lifestyle. Exergames are an alternative way of physical exercise that are funnier and more attractive than traditional forms of physical exercise and, therefore, has the potential to increase adherence to a physical exercise program. Given that previous studies showed that exergames presents similar physiological and psychological outcomes to traditional forms of exercise, we aimed to discuss in this narrative review potentials applications, limitations and perspectives of using exergames to improve sleep quality.



Publikationsverlauf

Eingereicht: 16. Juli 2021

Angenommen: 24. Januar 2022

Artikel online veröffentlicht:
21. März 2022

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