Summary
Objectives: Lumbar puncture (LP) is performed by inserting a needle into the spinal canal to
extract cerebrospinal fluid for diagnostic purposes. A virtual reality (VR) lumbar
puncture simulator based on real patient data has been developed and evaluated.
Methods: A haptic device with six degrees of freedom is used to steer the virtual needle and
to generate feedback forces that resist needle insertion and rotation. An extended
haptic volume-rendering approach is applied to calculate forces. This approach combines
information from segmented data and original CT data which contributes density information
in unsegmented image structures. The system has been evaluated in a pilot study with
medical students. Participants of two groups, a training and a control group, completed
different first training protocols. User performance has been recorded during a second
training session to measure the training effect. Furthermore user acceptance has been
evaluated in a questionnaire using a 6-point Likert scale with eight items.
Results: Forty-two medical students in two groups evaluated the system. Trained users performed
better than less trained users (an average of 39% successfully completed virtual LPs
compared to 30%). Findings of the questionnaire show that the simulator is very well
accepted. E.g. the users agree that training with such a simulator is useful (Likert
grade of 1.5 ± 0.7 with 1 = “strongly agree” and 6 = “strongly disagree”).
Conclusions: Results show that the VR LP simulator gives a realistic haptic and visual impression
of the needle insertion and enables new insights into the anatomy of the lumbar region.
It offers a new way for increasing skills of students and young residents before applying
an LP in patients.
Keywords
Procedure simulation - surgical simulation - visualization - virtual reality - haptic
feedback - lumbar puncture