Open Access
CC BY-NC-ND 4.0 · Int J Sports Med 2022; 43(01): 83-93
DOI: 10.1055/a-1518-7778
Behavioural Sciences

How the COVID-19 Pandemic has Changed the Game of Soccer

1   Chair for Performance Analysis and Sports Informatics Technical University Munich, Munich,Germany
,
Gabriel Anzer
2   DFL Sportec Solutions AG, German Professional Soccer League, Munchen, Germany
› Institutsangaben
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Abstract

This study explores the influence of corona-specific training and playing conditions - especially empty stadiums - on match performance, contact behavior, and home advantage in the Bundesliga (BL) and Bundesliga 2 (BL2). We analyzed the 2017/18, 2018/19, and 2019/20 seasons and compared matches in rounds 26–34 before shutdown with “ghost” matches after restart. Results show increased running activity for high intensity distance: (+ 6.1%) and total distance covered (+ 4.3%). In BL2 in particular there were also changes in tactical aspects of the game (time in last third: –6.3%, pressure on pass receiver: –8.6%, success of attacking duels: –7.9%, share of long passes completed: + 15.6%, outplayed opponents per pass: –14.7%). Contact time to other players (< 2 m distance) was 15:35 mins per match. After restart, contact was reduced, especially when the ball was not in the last third (–11.2%). Away wins increased by +44.2% in BL and the home-away difference in yellow cards changed in favor of the away team (+31.2%) in BL2. We conclude that empty stadiums have reduced home advantage and decreased referee bias when awarding yellow cards. Player behavior might have been affected by tactical demands and/or conscious or unconscious self-protection.



Publikationsverlauf

Eingereicht: 19. November 2020

Angenommen: 12. Mai 2021

Artikel online veröffentlicht:
03. August 2021

© 2021. The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial-License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commercial purposes, or adapted, remixed, transformed or built upon. (https://creativecommons.org/licenses/by-nc-nd/4.0/).

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